การใช้สูตรก็เปิดหน้า Console โดยกด Ctrl]+[Shift]+C ขึ้นมาก่อนนะ แล้วค่อยพิมพ์สูตร ก็ตามนี้เลยด้านขาวคือสูตรที่ต้องพิมพ์ ส่วนด้านขวาคือ เอฟเฟค
Code | Effect |
---|---|
help | List most cheat codes |
help (cheat command) | Display information about indicated cheat |
exit | Close console window |
expand | Expand or contract console window |
deleteAllCharacters | Remove all Sims; use in neighborhood view |
aging (on or off) | Prevent Sims from aging |
autoPatch (on or off) | Toggle automatic game updates |
slowMotion (0-8) | Slow motion; 0 is normal, 8 is slowest |
StretchSkeleton (number) | Make Sims larger or smaller; 1.0 is normal |
faceBlendLimits | Turn off facial DNA blending in Create A Sim |
Vsync | Increase game performance with some graphics glitches |
intProp | Use in neighborhood screen to invite guests with a party |
boolProp simShadows (true or false) | Toggle shadows for Sims |
boolprop constrainFloorElevation false | Allows you to change elevation of floor tiles. |
RoofSlopeAngle (15-75) | Changes the slope angle of a roof |
clear | Clears all cheat codes on the screen, but codes are still in effect. |
boolprop constrainFloorElevation true | Disables the ability to change elevation of floor tiles. |
boolProp testingcheatsenabled true/false | if set to true ALL other cheats work. |
boolprop ShowLotPackageFilename (True/False) | In neighborhood, shows filename of house when lot is highlighted |
autopatch (on/off) | lets you know if theres a patch |
boolprop lotTerrainLighting (True/False) | Set to false and lots will not light up when highlighted in neighborhood |
boolprop locktiles (True/False) | Set to false to place floor tiles outside lot |
boolprop displayNeighborhoodRoadsWithModel (True/False) | Set to false to remove bridges from neighborhood. |
boolprop lotTerrainPaints (True/False) | Set to false to remove floorpainting on lot |
boolprop displayNeighborhoodProps (True/False) | Set to false to remove props like rocks and towers from neighborhood |
boolprop lotWater (True/False) | Set to false to remove removes water (ponds) from lots |
boolprop displayNeighborhoodRoads (True/False) | (True/False) Set to false to remove roads from neighborhood |
boolProp guob (True/False) | Set to false to remove shadows on objects inside house |
boolprop displayNeighborhoodWater (True/False) | Set to false to remove water from neighborhood |
boolprop displayLotImposters (True/False) | Set to false to removes house graphics from neighborhood |
boolprop displayNeighborhoodFlora (True/False) | Set to false to removes trees/plants from neighborhood |
boolprop displayLookAtBoxes (True/False) | Set to true and blocks appear on Sims faces and on parts where Sims look at |
boolprop renderSelectedSimLevel (True/False) | Set to true and walls will no longer cut away from selected Sim |
boolprop allObjectLightsOn (True/False) | Set to true to light up objects continuously instead of only when used |
boolProp displayPaths (True/False) | Set to true to see the path where the selected Sim walks to |
boolprop lotInfoAdvancedMode (True/False) | Set to true to show lot information |
intProp maxNumOfVisitingSims # | You can invite more people to your parties. |
boolProp snapObjectsToGrid true/false | You can place objects outside the grid. |
social_debug | You can tell what social reaction will happen before you do it |
letterBox # | Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on) |
vignette # # # | Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on) |
filmGrain # | Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on) |
bloom rgb # | Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on) |
boolProp enablePostProcessing false | Turns Postprocessing off. |
boolProp enablePostProcessing true | Turns Postprocessing on. |
TerrainType (desert/temperate) | Only for use in neighborhood view, toggles between the two terrain types. |
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